This week is Earth Week, which long-time followers may know is one of my favorite holidays to post content for! This year I decided to review a relevant game that just released new content: Imagine Earth. Thank you so much to Keymailer and developer Serious Bros. for sending me a free review copy of the base game and the new downloadable content, Galaxies! Imagine Earth is a city builder/simulation game in which you colonize newly discovered planets and try your hardest not to destroy their environments.
Since my first time playing Imagine Earth included the new Galaxies DLC, it was difficult at first for me to distinguish which parts of the game were from the add-on and which parts were from the base game. It turns out the campaign, where you are assigned a few different planets to build on, is part of the Galaxies DLC. I started the game by playing the campaign, since I assumed this was the closest thing the game had to a story mode, and is the first thing I would normally do when starting a new simulation game. It turns out, however, that the campaign is actually part of the Galaxies paid add-on content! I have to wonder how I would have played and enjoyed the game if I had tried it before the DLC dropped. After doing the tutorial planet and the second planet in the campaign, I moved on to playing around in the sandbox mode. My total playtime as of this writing is over 6 hours.
Since the game's description boasts features that make players think about the environment and climate -- the Steam page says, "Conduct research to protect your colonists from disasters and avoid a climate crisis," -- my main reason for choosing to review Imagine Earth is because I was excited to see a space exploration sim that takes climate changes into consideration. Unfortunately, I feel a little let down by the actual environmental aspects of the game -- I probably had my hopes a little too high for a game like this. Here I will break it down into a pros and cons list, specifically where it concerns environmental awareness and modern-day best practices for sustainability:
Pros:
- "World Congress" votes to implement environmental laws for the entire planet, including things like "Introduce 'Green Building Grant' of 20%" and "Introduce 'Coal Energy Tax of 5%,'" etc.
- Research items include both sustainable options and "efficient" options that will harm the environment, and the good and bad effects of both are described to affect player decisions. Research options include things like new filters for power plants (a sustainable option) or giving antibiotics to cows to produce more meat (an "efficient" but overall harmful option).
- The needs and growth rates of different types of trees are taken into consideration, and the trees you plant or leave on the planet are beneficial to the citizens.
- Things like overfishing, logging, and other environmental over-use are taken into consideration and over-using resources can have a poor effect on your cities.
- Outdated energy technology like coal burning is still used in this futuristic(?) society?
- Capitalism is alive and well in space.
- Colonization is seen as a good thing, and there is no discussion about the harms of colonizing.
- On Earth, invasive species that travel with humans from one continent or ecosystem to another are a major problem. This problem would likely be even worse with space travel, yet it is not addressed in the game.
- The opening cutscene shows spaceships flying past a giant television advertisement floating in space. This excessive use of energy may look fancy, but it is horribly unsustainable. Why was this choice made?
- This is a personal con -- the scientist guy who pops up occasionally to tell you things is really, really creepy. Not because he's an old white man -- that is the expected demographic -- but because... I don't know. His voice doesn't match his face? I wouldn't have mentioned this but I saw other reviewers and posters discussing how creepy this character is and I have to agree. Every time he popped up in the game I had an almost visceral reaction.
- The mining of precious metals is still common practice in this "futuristic" game. Mining gold and other monetary "resources" is a major part of the experience. There is little discussion of the environmental impact of this action, or the sociological implications. Players are expected to use explosives to blow up mountains in order to mine resources. In the campaign mode, there is no avoiding this action. This doesn't feel very environmentally friendly to me.
The Annual Migration of Clouds by Premee Mohamed
The Fifth Season by N. K. Jemisin
A Wrinkle in Time by Madeleine L'Engle
More ideas can be found on This Goodreads Page, though I have not personally vetted all of these books.