Video Games as Literature: Essays by Kirsten Rodning: Mass Effect

Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Disability Represented in Video Games Panel at MomoCon 2024

Image with text that says Disability Represented in Video Games (MomoCon 2024). Image includes depictions of a few different disabled video game characters including Symmetra from Overwatch, Mae from Night in the Woods, and Garl from Sea of Stars.

 The video from the MomoCon panel on disability representation in video games was posted to YouTube back in August 2024 -- and here it is now on the blog! One of the biggest setbacks from speaking on disability representation from a lived experience is, of course, that you actually have a disability that can slow down your progress with things like updating your blog. But without further ado, here's the video! Feel free to go watch it on YouTube as well if the embedded version is less accessible for you.





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Announcing MomoCon 2024 Panels by Video Games as Literature

 It is almost time once again for MomoCon 2024, which will be taking place Memorial Day Weekend in Atlanta, GA! This year Video Games as Literature will be presenting two panels at MomoCon, both on Sunday. As in previous years, the panels will be streaming live on Instagram at the @VideoGamesAsLit Instagram account, and videos of each panel will be uploaded to YouTube after the convention so everyone will be able to access them. If you want to watch the live stream, don't forget to follow the Instagram account and click the reminder bell! If you missed MomoCon panels from previous years, here is a handy playlist where you can watch all of them. Keep reading for specific details on when and where the Video Games as Literature panels will take place, and for more information about MomoCon in general. 


MomoCon: Video Games as Literature 101; Sunday May 26th at 10:00 a.m. (EDT)MomoCon: Disability Represented in Video Games; Sunday May 26th at 7:00 p.m. (EDT)

Video Games as Literature 101
Sunday May 26th
10:00 a.m. (EDT)
Panel Room 406

Disability Represented in Video Games
Sunday May 26th
7:00 p.m. (EDT)
Panel Room 207

Click here to see the full MomoCon schedule. All sources I cite in the panels will be listed in the descriptions of each YouTube video after they are uploaded so you can quickly and easily check them out. For more information about disability representation, feel free to read some of the blog articles I have already published, like this one about Mass Effect. If you want to see last year's MomoCon presentation, click here


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Giveaway: Mass Effect Revelation for Sci-Fi Month and N7 Day on Video Games as Literature!

 Welcome once again to #SciFiMonth, hosted this year by Lisa at Dear Geek Place and Imyril at OneMore.org! This is my introduction post AND announcement of a Video Games as Literature special giveaway!


Sci-Fi Month 2020: If you want to resist, you have to rebel

I have a lot on my plate this month, so once again I don't know how often I will be able to post for #SciFiMonth, but as usual I am here to celebrate N7 Day and one of the greatest Sci-Fi franchises of all time: Mass Effect! I've tried to do something related to Mass Effect every year in November, as you can see here and here. This year, I have a giveaway! Without further ado, here are the details:


I am giving away one (1) pre-owned copy of Mass Effect: Revelation by Drew Kerpyshyn, the first book in the Mass Effect book series! I felt that giving away a book based on a video game would fit the theme of my blog, Video Games as Literature, quite nicely. This book was purchased at a local used bookstore (please help small businesses like used bookstores stay open, everyone!), so it it NOT in perfect new condition. It has some shelf wear and a few cracks in the spine. Please take a look at the picture below, and keep scrolling to find out how to enter the giveaway!



This is a giveaway for one pre-owned paperback book, Mass Effect: Revelation by Drew Kerpyshyn. The giveaway is for US residents only (I can't go into the Post Office to mail an international package due to the pandemic -- I'm sorry!). The giveaway starts TODAY, November 5, 2020, and ends on #N7Day -- November 7, 2020 at the end of the day (11:59pm EST). I will not publically announce the winner, but I will contact the winner after a winner is chosen at random. To enter, please do at least one of the following:

  • Comment on this blog post. Please include contact information such as a Twitter or Instagram handle! Also make sure you have messaging turned on if you give me a social media contact.
  • On Twitter, RETWEET my post (@videogamesaslit) about the giveaway AND comment on the tweet.
  • On Instagram, SHARE my post (@videogamesaslit) about the giveaway to your stories AND comment on it! (Make sure you tag me when you share to your stories so I can see it!)
To recieve multiple entries into the contest, you may do all three of the above! Good luck everyone, and keelah se'lai!


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Video Games as Literature 2.0

Felicitations, friends, family, and faithful followers!

Now that I've gotten my alliteration over with... Can you believe it, I'm alive! After a brief struggle with a doctoral program, I am now taking time to focus on my health and my writing for a while. Here I will outline my plans for the near future and some information you should know about:

I have been spending a lot of time focusing on my Video Games as Literature Instagram account. You can check that out here: @ringwraith_games_and_lit

My Master's Thesis has been published online. If you are interested in reading it, here is the link: Master's Thesis

I am late to the party, but I am planning to participate in SciFi Month November once again this month. Here's some information about that.

I will also be changing the way that I post on this blog, to make life easier for me and to make my posts more interesting for my readers. Instead of writing a scholarly essay for each post, I will be interspersing more casual writing like reviews and maybe a few opinion pieces here and there. Please remember that this is a troll-free zone -- all comments are moderated and trolling and hateful behavior will not be tolerated in any way.

I have several posts lined up to write, so please stay tuned for more stimulating material on the way!

Oh, I almost forgot! Happy N7 Day, everyone! May we all remember the days when Bioware made good games. If you want to see some N7 Day material, check out my Instagram account, where I have made a few posts for the occasion!

Also don't forget to follow me on Twitter for the latest updates!

I would also like to briefly thank a couple of blogs which have helped me to update the look of my own blog and make it more accessible:
Life of a Blind Girl
Jessica Out of the Closet
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Disabled Heroes and Heroines in Mass Effect


     One of the most popular and thought-provoking franchises in the Sci-Fi genre continues to be the Mass Effect trilogy (which will be receiving a completely original sequel sometime next year). There are numerous articles and videos on the internet about the ambiguous ending of the original trilogy's story, and any fan of the series you come across is likely to have a lot to say about the ending. I, personally, am usually a fan of bleak endings (unless it involves the death of beloved Harry Potter characters) and found the ending of the Mass Effect trilogy acceptable, if confusing. The developers re-made the game's three endings after receiving a huge amount of backlash from the fan community, and these re-made endings are acceptable to me, if unacceptable to most fans. Why do I find the ending acceptable? Because ultimately, no matter how much "control" the player has over the direction that the story takes, this is still a piece of literature that has been written by an author (in this case, the writers who created this story), and it is the brainchild of said author to be consumed and constructively criticized by players just as a book has a definite ending that one can like or dislike.

    But believe it or not, I'm not here today to talk about the ending of the Mass Effect trilogy. Many, many other people have already hashed out the good and the bad (and the very bad) of Mass Effect 3's final moments. Instead, I'd like to take a look at some of the characters in the series: specifically, Joker, Tali, and Wrex. What do these particular characters have in common? They each have complicated illnesses or disabilities that are intricately dissected and discussed throughout the trilogy. It is extremely rare for a video game to feature major characters with disabilities, and as a person who is disabled, I was surprisingly happy to find characters I could strongly relate to in a AAA video game franchise. Now, the argument has been made to me that Tali and Wrex do not qualify as disabled characters because their entire races suffer from specific diseases. I would argue, however, that in the universal world of Mass Effect, where many races from many planets intermingle in one society, the diseases that affect these particular heroes are setbacks that they must overcome, that other characters are unable to relate to.

     Tali's race, the Quarians, suffer from a fatally low immune system, and even a small scratch in her armor could cause a deadly infection to occur. Even though all members of the Quarian race have this immune deficiency, Tali is uniquely inconvenienced among the heroes of the Normandy crew in that she could suffer from a deadly infection at any time. The only thing that protects Tali from instant death is a specially sealed, technologically advanced suit of armor that her race invented to protect themselves from disease. This suit is as much a hindrance as a help, however. It is very difficult for Quarians to engage in sexual intercourse, and any form of physical contact is almost entirely out of the question. Their faces are concealed, as well, so they have more difficulty communicating with others than members of other species would. Check out the below video for some of Tali's own words on the subject:


   Wrex, another of the primary companions in the series, is a member of the strongest race in the known universe: the Krogans. Krogans are often recruited as mercenaries and used as soldiers in war because of their strength and battle-oriented disposition. Why, then, would Wrex, or any Krogan, be considered disabled? Because in the history of the Mass Effect universe, the Krogans were infected with a disease known as the "genophage" which prevents the Krogan from reproducing. All Krogan are infected with this disease. According to the Mass Effect wiki,
The genophage's modus operandi is not to reduce the fertility of krogan females, but rather the probability of viable pregnancies: many krogan die in stillbirth, with most fetuses never even reaching this stage of development. Moreover, every cell in each krogan is infected, to prevent the use of gene therapy to counteract it. (Source)
 While the genophage does not inhibit Wrex's ability to aide Shepard or perform his duties to his fellow Krogans, it is a disease that he is constantly battling with and aware of at every step of the story. Every decision that Wrex makes is affected by his disease, and ultimately the aide of the Krogans in the final battle of the story hinges on whether or not Shepard is able to arrange for a cure to be created and given to the Krogans. If the game did not constantly remind us at every turn that the Krogans are sick I might not have included Wrex in this article. But the genophage is a huge part of Wrex's personal identity, and it cannot be ignored.

     Finally, the most obviously disabled character in the Mass Effect series is Joker, the well-liked pilot of the Normandy voiced by Seth Green. Also known by his given name, Jeff Moreau, Joker is usually seen sitting in the cockpit of the Normandy. The Mass Effect wiki describes Joker's condition:
Joker's upbringing and career have been colored by his health. Joker has a moderate to severe case of Vrolik syndrome, which causes extreme brittleness in the bones; he was born with severe fractures to his legs and even with modern medicine he finds walking nearly impossible, relying on crutches and leg braces. (Source)
Joker's condition is usually only discussed in passing, and is often easy to forget as we normally never see him leave his seat. Joker tells us that he was able to become a pilot because, despite his condition, he was the top student in flight school and even surpassed many of his instructors in skill. In Mass Effect 2, Joker's illness is brought to the forefront of our minds, however, when Commander Shepard and the rest of the heroes of the Normandy conveniently leave the ship on a shuttle to perform a mission of some sort, and Joker is alone when the Normandy is attacked. The player suddenly finds herself playing as Joker, and must limp slowly through the ship to activate the ship's defense systems. The following video shows this scene (warning: there are a LOT of spoilers for Mass Effect 2 in the following video, so don't watch it if you're not ready!):


Though you may not be able to tell from watching the video, limping along as Joker at an agonizingly slow pace while aliens are attacking the ship is a terrifying experience. I think the scene does a great job of giving players a bit of understanding of how scary it can be to be disabled, especially in the midst of a crisis. I also applaud Bioware for creating one of the very first player-characters that is disabled, even if you only play as this character for about five minutes. As I mentioned in the beginning of this article, disabled characters are very rare in video games, and playable characters with disabilities are almost non-existent. Occasionally you'll play a game where your protagonist has an eye patch (and is presumably missing an eye), but rarely does that actually hinder the character's abilities as it should (the main exception can be found in Metal Gear Solid 3, which I won't spoil here). 

     I find it remarkable that Bioware was able to delve so deeply into the topic of disability with their characters in the Mass Effect series, but then, Bioware is known for being very progressive for a game company. Tali is my favorite character in the Mass Effect universe primarily because I have never before been able to relate to a game character in terms of my disability. I am eager to see how disability, gender roles, and all sorts of other important topics are brought to light in the newest addition to the franchise, set to release next year. 
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