Review: The Necromancer's Tale

 The Necromancer's Tale is a new RPG created by Psychic Software that came out on Steam in July 2025. According to the developer, 


‘The Necromancer’s Tale’ is a narrative-driven top down story-rich gothic RPG with an isometric viewpoint. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madness. Progress through secrecy, diplomacy, blackmail, coercion & seduction until ready to reveal yourself. 


 

Promotional image for The Necromancer's Tale which shows a male character performing a ritual of some kind. There is a ghost over his shoulder and a woman holding her hands over her face.

When you begin the game you spend a fair amount of time creating your character -- not in a visual character creator, but in a story book where you answer multiple choice questions to create a backstory for your protagonist. I was immediately impressed by the complexity of the backstories you can create for your character; most RPGs with strong story elements give you a paragraph or two of backstory for each character option, but this game allows you to create several pages worth of story about your protagonist. 


After you finish creating your character, the game dives into a battle in a top-down, third person viewpoint reminiscent of ARPGs like the Diablo and Torchlight franchises. The gameplay style actually makes me feel most nostalgic for the classic Baldur's Gate and Icewind Dale games of the late 90s and early 2000s. In these older Dungeons and Dragons computer games, roleplaying a character you create was an important feature (just like in the tabletop games they were created to emulate). The Necromancer's Tale uses similar story roleplaying elements and even allows you to use your own artwork for your character, if you have it. The main difference I noticed between The Necromancer's Tale and Baldur's Gate/Icewind Dale is that The Necromancer's Tale is easier to play solo than the older games. BG/Icewind Dale strongly recommended a multiplayer experience (again, like the original tabletop Dungeons and Dragons), which is how I played them -- over a LAN connection -- back in the day. The Necromancer's Tale is much better for the hermit I have become in my old age. 


I have only played The Necromancer's Tale up to chapter three, so I can't speak on the entire game yet, but so far the story and mystery-solving aspects of the game far outweigh any battle elements that you might expect from an RPG. For me, that doesn't slow the game too much as I enjoy stories more than fighting, but many RPG players who like a lot of combat in their games may be turned off by this. My biggest difficulty with the game is that I am playing it on Steam Deck, but it's very clearly created to be played with a mouse and keyboard. Steam says that the game is verified on Steam Deck, but I have had a lot of frustrations with the controls. Fortunately the developers have been actively patching the game since its release and I suspect that controller support will improve in upcoming patches.


The TLDR:

I recommend this game to anyone who loves the roleplaying aspects of roleplaying games. It makes a great personal-time activity for someone who plays DnD (or other TTRPGs) with a gaming group, but who then wants even more roleplaying when they get home. Do you love talking to NPCs in Dragon Age: Origins? If yes, you'll love The Necromancer's Tale. But if your idea of playing an RPG revolves more around combat, like in the Diablo series, this may not be the game for you. 


Disclosure: I received a free review copy of this product from https://www.keymailer.co




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