I have decided to include a bibliography of sources I have found related to the topic of video games as literature. Some of the books I have not yet read in their entirety, but I am including them anyway due to their apparent relevance. Enjoy! (Note that this bibliography is a work in progress and is far from complete.)

I apologize for the formatting. The MLA needs to have a talk with Blogger.

"A Scholar in Skyrim: Reading the Literature of Another World." BuboBlog. Wordpress, Jan. 16, 2012. Web. April 27, 2012.

Bissell, Tom. Extra Lives: Why Video Games Matter. New York: Vintage Books, 2011. Print.

Bogost, Ian. How to Do Things with Video Games. Minneapolis: University of Minnesota Press, 2011. Print.

Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. Print.

Chaplin, Heather and Ruby, Aaron. Smart Bomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Chapel Hill: Algonquin Books of Chapel Hill, 2005. Print.

Chatfield, Tom. Fun, Inc. Why Gaming Will Dominate the Twenty-First Century. New York: Pegasus Books, 2010. Print.

Crecente, Brian. "Librarians Explain: Why Video Games At the Library." Kotaku. 5 March, 2009. Web. 8/8/2014. <>.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003. Print.

Gold, Matthew K. Ed. Debates in the Digital Humanities. Minneapolis: University of Minnesota Press, 2012. Print.

Griffiths, Devin C. Virtual Ascendance: Video Games and the Remaking of Reality. Lanham: Rowman & Littlefield Publishers, Inc., 2013. Print.

Hamilton, Jill, Ed. Introducing Issues with Opposing Viewpoints: Video Games. Detroit: GALE Cengage Learning, 2011. Print.

Harris, Blake J. Console Wars. New York: HarperCollins, 2014. Print.

Huntemann, Nina B. and Ben Aslinger. Ed. Gaming Globally: Production, Play, and Place. New York: Palgrave MacMillan, 2013. Print.

Juul, Jesper. A Casual Revolution: Reinventing Video Games and their Players. Cambridge: The MIT Press, 2010. Print.

Kane, Michael. Game Boys: Professional Videogaming's Rise from the Basement to the Big Time. New York: Viking, 2008. Print.
          Note: I have not yet read this book in its completion. It may need to be taken with a grain of salt. I will be investigating further when I have more time to read the book and take a look at the author's sources.

Kelleway, Kelly. "Sim Evil: Avatars and the Ethical Game Mechanic." Vader, Voldemort and Other Villains. Ed. Jamey Heit. Jefferson, NC: McFarland & Company, Inc., 2011. 145-161. Print.

King, Geoff and Tanya Krzywinska. ScreenPlay: Cinema/Videogames/Interfaces. London: Wallflower Press, 2002. Print.

Kohler, Chris. Power Up: How Japanese Video Games Gave the World an Extra Life. Brady Games, 2004. Print.

Mackey, Margaret. Narrative Pleasures in Young Adult Novels, Films, and Video Games. New York: Palgrave Macmillan, 2011. Print.

Miller, Kiri. Playing Along: Digital Games, Youtube, and Virtual Performance. Oxford: Oxford University Press, 2012. Print.

Nardi, Bonnie A. My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft. Ann Arbor: The University of Michigan Press, 2010. Print.

Papazian, Gretchen and Joseph Michael Sommers. Game On, Hollywood! Essays on the Intersection of Video Games and Cinema. Jefferson, NC: McFarland & Company, Inc., 2013. Print.

Pearce, Celia and Artemesia. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. Cambridge: The MIT Press, 2009. Print.

Rivera, Paula. La Narritiva de los RPGs. Web. 25 Oct, 2014.

Scuderi, Phillip. "The Literary Achievement of Morrowind." Gamers with Jobs. March 10, 2006. Web. April 27, 2012.

Squire, Kurt. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. New York: Teachers College Press, 2011. Print.

Williams, J. Patrick, Ed. Gaming as Culture. Jefferson, NC: McFarland & Company, Inc., 2006. Print.

Wolf, Mark J. P. and Bernard Perron. The Routledge Companion to Video Game Studies. New York: Routledge, 2014. Print.

Wysocki, Matthew. Ed. CTRL-ALT-PLAY: Essays on Control in Video Gaming. Jefferson, NC: McFarland & Company, Inc, 2013. Print.

Young, Garry. Ethics in the Virtual World: The Morality and Psychology of Gaming. Durham: Acumen, 2013. Print.