Video Games as Literature: Essays by Kirsten Rodning: #SciFiMonth

Showing posts with label #SciFiMonth. Show all posts
Showing posts with label #SciFiMonth. Show all posts

This Way Madness Lies: My Game of the Year?!

 This Way Madness Lies is the latest game from developer Zeboyd Games, creators of indie classics like Cthulhu Saves the World and Cosmic Star Heroine. When I heard that Zeboyd was creating a game based on the works of Shakespeare -- starring magical girls -- I literally jumped for joy. Then I asked for a review copy. I couldn't imagine exactly how a game about magical girls in the stories of Shakespeare would work, but I knew it would change my life for the better. 



If you've been following this blog for any amount of time you are probably aware that I have spent a lot of time writing about Shakespeare's influence on the video game medium. In fact, earlier this year I wrote about the vast quantity of games that are based specifically on Hamlet. Hamlet is all but absent from This Way Madness Lies, and I suspect that's because the game's creators knew that the bard's other plays needed a bit more attention in the video game realm. I was impressed by writer Willow Boyd's knowledge not only of the contents of Shakespeare's plays, but of the scholarship and historical discussion surrounding the plays and their author. I studied Shakespeare throughout college and two levels of graduate school but I still learned a thing or two from this game. Truly (verily?) the game's writer is a genuine bardolator. 


Screenshot of Imogen saying, "It's a real term, look it up."

The most notable aspect of This Way Madness Lies that a new player will undoubtedly appreciate is the soundtrack. Immediately upon starting the game and viewing the opening menu, players are hit with a truly rocking symphonic metal banger, which I had to sit and listen to several times before I was willing to move on to playing the actual game. From this menu players can navigate to the credits, which show  that the music was composed by Joshua Queen, while the vocalist is Sarah Queen. Note that I still have this song stuck in my head as I'm writing my review, and I haven't even played the game today. The soundtrack throughout the game is just as good, and I felt nostalgic for the Persona series as I was listening to the soundtrack of This Way Madness Lies -- perhaps it was an influence? 


After the musical score, my favorite aspect of the game is its referential humor. Not only are there clever little quips about Shakespeare, but in true Zeboyd Games style there are lots of references to older games by the same developers, and to their favorite sleeping god, Cthulhu, and his otherworldly brethren. Every piece of dialogue in This Way Madness Lies is dripping with my kind of humor (mostly cheesy), so I couldn't help but have a big grin on my face throughout the 14+ hours I was playing the game. 


Rosalind, a character from This Way Madness Lies, says, "I  bite my thumb at you, plant monster!"

I can't consider this review complete without mentioning the beautiful pixel art. Each character is incredibly detailed and unique and players will get to see these details on full display every time the protagonists complete their magical girl transformations -- a necessary staple of the magical girl genre.

 

While I loved this game with all my heart, I would be lying if I said I didn't have any less than positive thoughts, however small. First: accessibility options are practically nonexistent. HOWEVER: I didn't find that I personally needed any accessibility accommodations in this game. I played the game with a controller and selected easy mode, and those seemed to be all the accommodations I personally needed. The game was very easy for me and I had no difficulty with controls or with my ability to see or hear the game. That said, I am only somewhat low vision and I suspect there are players who would benefit from some accessibility options like different text sizes and fonts, etc. The developers have been very good about updating the game after listening to their players, however, so accessibility options may be added in the near future (or they may already have been added as I haven't played the game in the last few days). 


I enjoyed the decision to start the story in the middle of the action -- we don't have to slog through origin stories for our magical girls, and I approve of that decision. I do wish we had a bit more background and character development for the girls, however. Is it too early to hope there will be a sequel or prequel to This Way Madness Lies? 


To answer my question in this post's title: yes, I would say that This Way Madness Lies is my game of the year for 2022. Does that mean I am comparing it to titles like God of War and Elden Ring? No, because I didn't play those games. I tend to spend most of my time playing more niche titles, so my closest runner-up that I played this year would be Kirby and the Forgotten Land. But I can't deny that This Way Madness Lies moved me in a way that I haven't been moved since the first time I played Supergiant's Bastion. It wasn't just the Shakespeare angle that hooked me -- I genuinely connected with the characters and the world of the game. I felt like this game was made for me, specifically, and that's a rare feeling. I greatly look forward to seeing where Zeboyd Games goes from here.


I received a copy of This Way Madness Lies for free in exchange for an honest review.


0

Welcome to #SciFiMonth 2022!

     It's Sci-Fi Month! Every November a bunch of blogs, including this one, celebrate #SciFiMonth and read science fiction books, play Sci-Fi games, and generally geek out. This year is the tenth anniversary of the event! It's hosted by OneMore.org and Dear Geek Place. 


Square banner that says Sci Fi Month 2022
Artwork by Simon Fetscher

    As usual, I plan to have a fairly chill month since I am also participating in Nanowrimo. Last month I boasted on Twitter that I was thinking about doing a Resident Evil marathon, but since that has fizzled out for me I will probably focus my time on different games. I have been wanting to get into the Star Ocean series for a very long time, and I think now, during Sci-Fi month, and so near the release of the latest Star Ocean installment, would be a great time! Now, I know that different people have different opinions on where I should start in the Star Ocean series (I did some research on social media), but since the PS3 game, Star Ocean: The Last Hope, is within easy reach I plan to "dive in" with that one (pun totally intended). If that doesn't fill up all of my gaming time for the month, I will probably also go back to trying to finish Assassin's Creed Odyssey, which I have already started a blog post draft on. I need to stick to my resolution to finish a Tales series game this year, so I will also keep working on beating Tales of Berseria. 

Cover of Star Ocean: The Last Hope on Playstation 3Cover art for Assassin's Creed: Odyssey on Playstation 4


    As far as reading goes, I'm not sure what all of the books I read this month will be, but I will try to stick to the Science Fiction theme. The first one I'm reading for the month, which I started last night, is Victories Greater Than Death by Charlie Jane Anders! The story is really different so far -- which is always a good thing! I'm only a few chapters in so my full review will be forthcoming. There is an official #SciFiMonth readathon taking place, in which participants will be reading The Galaxy, and the Ground Within by Becky Chambers. I haven't read the rest of the series in which that book takes place, so I might be skipping the readathon this time. 

Stay tuned for more #SciFiMonth updates! And happy gaming/reading. 

If you enjoy my work and would like to support this blog, feel free to check out the links below.




0

Review: Unsighted by Studio Pixel Punk

 

Artwork showing a variety of characters from Unsighted.
Source: link

For my first official act of Sci-Fi Month 2021, I played the new indie game Unsighted by Studio Pixel Punk (check it out on Steam here). While I played the PC version, this game is also available on Switch, X-Box, and PS4. Unsighted is an original game with a science fiction setting where the majority of characters are automatons, including the game's protagonist, Alma. Veteran gamers will notice subtle references to the Legend of Zelda series: in the music, sound effects, collection of items, and especially in the fairy automaton companion who travels with Alma in her journey to save her friends. References to other games and even to gaming culture abound, and my favorite reference is to @CanYouPetTheDog, which is apparent in achievements you receive when you, naturally, pet the dog. 


Screenshot of a hand petting a dog on the head.
Screenshot of a dog being petted by Alma.

I was not able to finish the game before posting the review, but in the approximately 9 hours in which I played the game I got a very good feel for all of the important elements you may need to know (According to HowLongToBeat.com, it should take most players between 7 and 15 hours to complete the main story of Unsighted, but if you know me you know I am usually the most leisurely of players and I take my time enjoying the story, characters, and environments so I tend to fall on the longer end of the play-time spectrum, meaning that I played maybe about half the game.)

The rest of this review will be divided into categories, in the order of which I think the game did best. My personal feelings about the game lean strongly on the positive side, but there were a few areas where I thought the game could be improved.

1) Characters

If there were a game of the year award for best characters, I would give it to Unsighted. The developers clearly put a lot of work into creating a wide variety of individual characters with their own personalities and attributes. The secondary characters are just as important to the story as Alma herself, since a main goal of the game is to save as many of them as you can. Alma's friends will truly tug at the player's heartstrings as they tell you about their past with Alma, their lives before the war began, and their goals for the future. It is also important to note that even though the characters are automatons, and were canonically manufactured by humans, they still represent a range of body types and racial features, showing players that there is no one "generic" look for humans or for automatons. My personal favorite characters, and the ones I first gave my meteor dust to, are Samuel and Tobias.


Samuel saying, "But... I... really value the time we've spent together."



2) Story

As you may have been able to tell in the previous section, the story is simultaneously heartwarming and sad, almost like a Pixar movie. This makes the game hook players in, as we want to reach the end to find out what happens to the characters and world we've grown to love. Some parts of the story do seem overly dreary from time to time -- a war is actively taking place and there are horrors roaming the land -- some of which were previously automatons who could even have been friends with Alma. These dreary parts are simply part of the overall picture, however, and if you are able to focus on the good parts (reuniting with Alma's friends and meeting new ones, collecting and crafting tools, etc.) you can easily get through the more scary parts. Think of the Fallout series, but with fewer zombies and more cute puppies. 

3) Accessibility

In terms of accessibility, I can't speak for everyone's accessibility needs. I can, however, speak for my own, and this game certainly has better accessibility options than most games. There are some areas where I feel the game could be improved. First, the difficulty settings are great, and even greater: there's an invincibility mode. There are also settings to make a lot of other aspects of the game easier for disabled people, including text size options (I'm glad these exist though I feel the difference in size for the three size options could have been greater), font options, and the ability to switch between keyboard/mouse and controller as needed. The biggest issue I faced as someone with low vision was that the environments were difficult to navigate, and I believe this would have been difficult even if I didn't already have vision problems. I'll talk about this more in the level design and graphics sections of my review. See the screenshots below for the option pages. 



This is not exactly an accessibility problem, but I will say it here anyway. The title of the game comes from the tragedy that occurs to automatons whose time runs out: they become "Unsighted." This is where they lose themselves and their personalities and basically just become killing machines. The wording used for this tragedy unnerves me -- is it ableist against blind people to equate loss of sight to loss of self? I don't want to be the definitive voice on this matter as I myself am not completely blind, but it is something to think about.

Edited on 11/30/2021 to add: Fernanda Dias, one of the developers of the game, messaged me on Twitter to clear up my confusion about the word Unsighted. She said, "UNSIGHTED in the game means "missing", not "blind". When an automaton is about to become unsighted, they often flee and hide in order to not hurt others around them."

4) Graphics

Graphics, of course, are a very subjective category. Personally, I have grown especially fond of 16-bit style graphics in recent years, in large part due to my love for Stardew Valley. While some players may not love the art style of Unsighted, which falls into the pixel-graphics category, it is still quite clear that the game's designers put a lot of work into the art of the game, from the individual characters who each have their own unique look, to the architecture of the setting, like the old gothic cathedral that is central to the main city in the game. Even the weather looks spectacular -- there are many instance when it is raining, and yet the characters and backgrounds stand out among the raindrops. The only problem with the graphics is that sometimes it's hard to tell the difference between the floor and the roof of the building next to you. Is that a building, a platform, or a pit where Alma might fall to her death? Sometimes you have to take a leap of faith and just... find out, and with the *very* unforgiving HP bar you have in this game, testing a black section of the game and falling can mean game over. Thankfully, the game has that aforementioned invincibility mode, so if you're in an area (like the city) where there are a lot of deadly pits, you can just turn on invincibility as you navigate your way through the world.

5) Controls

The controls are... fine. They're fine. But they could be better. I am always happy when a game allows for controller or keyboard/mouse input on PC. That said, I feel like there are some things you have to do manually that could have been mapped to the controller/keyboard better. For instance, I couldn't find an easy way to switch between equipment quickly. It got really frustrating in certain parts of the game where I needed to switch between three or so different things on a very regular basis. Alma only has two hands, so of course she is only able to hold two pieces of equipment at once (including her sword, which I used for most of the battle in the game). I would have liked a quick switch feature like the one you find in most Zelda games, or in Animal Crossing New Horizons. Otherwise I had few gripes with the controls. They're generally pretty basic and easy to follow. 

6) Level Design & Puzzles

I hear some people really like puzzles in their adventure games. For some people, it's really exciting to push giant boxes around and try to figure out how to get to the next room (even though you have bombs and/or grenades in your inventory and... couldn't you just blow a hole in the wall?). If you didn't figure it out yet, I am not one of those people. This may originate in the fact that I was a "gifted kid" growing up and from an extremely young age I was constantly forced by the school system to complete puzzles and brainteasers, and that got tiring. But I digress. There are a lot of these types of puzzles in Unsighted, which you might expect from a game that is heavily inspired by The Legend of Zelda. And of course, I can handle a puzzle or ten in my games -- I do play a lot of adventure games, after all. But when I have to do several puzzles that are difficult to figure out, I get tired, and I feel like Unsighted lands just over the line of what constitutes "too many puzzles." Unsighted's puzzles may not be so frustrating that I rage-quit the game, but they are often frustrating enough to deserve a mention. You will have to work your brain with this game. Whether that's an exciting prospect or not is up to you. And as I mentioned, there are issues with the perspective in the game's level designs that may have you confused about where Alma can and can't walk -- this in itself is a bit of an unwanted puzzle. 

A few notes to conclude my review: as I was playing the game the developers were regularly releasing patches, so if I mentioned an issue that you can't find in the game, it may have been patched before or soon after this review was published! This is one of the wonderful things about playing indie games whose developers really care about the game and its players. 


I received a copy of Unsighted for free in exchange for an honest review.


For more information about Sci-Fi Month, click here. 



0

Introduction to Sci-Fi Month 2021

 

Banner that says 1-30 November Sci Fi Month

Once again, November is here and with it comes Sci-Fi month! If you're unfamiliar with this yearly event, you can read more about it here. This month I will be focusing on some indie science fiction games. Early in the month I will be reviewing Unsighted, a new release from indie developer Studio Pixel Punk. I hope to also catch up on some sci-fi games from my infinite backlog. Depending on how I'm feeling and on how busy I am I may also try to fit in some book reviews? Nothing too ambitious. 

The artwork for this year's promotional material was made by Liu Zishan.

0

Giveaway: Mass Effect Revelation for Sci-Fi Month and N7 Day on Video Games as Literature!

 Welcome once again to #SciFiMonth, hosted this year by Lisa at Dear Geek Place and Imyril at OneMore.org! This is my introduction post AND announcement of a Video Games as Literature special giveaway!


Sci-Fi Month 2020: If you want to resist, you have to rebel

I have a lot on my plate this month, so once again I don't know how often I will be able to post for #SciFiMonth, but as usual I am here to celebrate N7 Day and one of the greatest Sci-Fi franchises of all time: Mass Effect! I've tried to do something related to Mass Effect every year in November, as you can see here and here. This year, I have a giveaway! Without further ado, here are the details:


I am giving away one (1) pre-owned copy of Mass Effect: Revelation by Drew Kerpyshyn, the first book in the Mass Effect book series! I felt that giving away a book based on a video game would fit the theme of my blog, Video Games as Literature, quite nicely. This book was purchased at a local used bookstore (please help small businesses like used bookstores stay open, everyone!), so it it NOT in perfect new condition. It has some shelf wear and a few cracks in the spine. Please take a look at the picture below, and keep scrolling to find out how to enter the giveaway!



This is a giveaway for one pre-owned paperback book, Mass Effect: Revelation by Drew Kerpyshyn. The giveaway is for US residents only (I can't go into the Post Office to mail an international package due to the pandemic -- I'm sorry!). The giveaway starts TODAY, November 5, 2020, and ends on #N7Day -- November 7, 2020 at the end of the day (11:59pm EST). I will not publically announce the winner, but I will contact the winner after a winner is chosen at random. To enter, please do at least one of the following:

  • Comment on this blog post. Please include contact information such as a Twitter or Instagram handle! Also make sure you have messaging turned on if you give me a social media contact.
  • On Twitter, RETWEET my post (@videogamesaslit) about the giveaway AND comment on the tweet.
  • On Instagram, SHARE my post (@videogamesaslit) about the giveaway to your stories AND comment on it! (Make sure you tag me when you share to your stories so I can see it!)
To recieve multiple entries into the contest, you may do all three of the above! Good luck everyone, and keelah se'lai!


0