Video Games as Literature: Essays by Kirsten Rodning: Momocon

Showing posts with label Momocon. Show all posts
Showing posts with label Momocon. Show all posts

Disability Represented in Video Games Panel at MomoCon 2024

Image with text that says Disability Represented in Video Games (MomoCon 2024). Image includes depictions of a few different disabled video game characters including Symmetra from Overwatch, Mae from Night in the Woods, and Garl from Sea of Stars.

 The video from the MomoCon panel on disability representation in video games was posted to YouTube back in August 2024 -- and here it is now on the blog! One of the biggest setbacks from speaking on disability representation from a lived experience is, of course, that you actually have a disability that can slow down your progress with things like updating your blog. But without further ado, here's the video! Feel free to go watch it on YouTube as well if the embedded version is less accessible for you.





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Video Games as Literature 101: MomoCon 2024 Panel

Banner that says "MomoCon 2024: Video Games as Literature 101."


Last month was MomoCon 2024 in Atlanta, GA, and for the first time I presented two panels in one day! This was exhausting, so I must apologize because it took me about a month to get videos of my panels uploaded. My first panel was Video Games as Literature 101, and the video for that panel can be viewed below. I received many thoughtful questions at this panel, and due to my fatigue I may not have given the most thorough answers in the moment, so I wanted to add some extended answers to the Q & A here in this blog post. I hope this helps!



Note: The links on each question will lead you to the specific part of the video where the question is asked.

A: Yes, and here is the post about Shadow of the Colossus that I referenced in my answer to this question during the panel: Shadow of the Colossus. And here is a link to some more information on the Hideo Kojima documentary I referenced: Hideo Kojima: Connecting Worlds.

A: Absolutely, though I would advise everyone to keep in mind that most western fantasy stories -- and even non-fantasy stories -- have some aspect of Arthurian influence in them as the Arthurian legends are considered the most influential literature of Great Britain (in fact, the entire Arthurian canon is often referred to as "The Matter of Britain.") This influence has spread to much of the world through Great Britain's colonization. I do see a lot of influence specifically from the British Isles in the Dragon Age series, however, and not only is King Arthur a strong influence, but Celtic mythology is specifically noticeable in Dragon Age. If you want to read more scholarly literature on the Dragon Age series, here is a link to a WorldCat search on the subject. The books I recommend to start learning about Arthurian Literature include The Once and Future King and The Crystal Cave

A: These games are historical fiction as they are fictionalized versions of real time periods, and occasionally real events. Call of Duty is a tricky game to discuss in terms of historical depictions, as the series has been called out for revising history in its depictions of war -- especially when it comes to depictions of The United States and their actions in certain conflicts. The Assassin's Creed series is known (especially in more recent games in the series) for its extreme accuracy in terms of historical and architectural depictions. The Assassin's Creed games, ultimately, are still fiction, especially as they usually feature made-up characters and mythological encounters. Sid Meier's Civilization games can also teach you a lot about history, but they tend to crunch a lot of historical events together in the timeline for gameplay value, so take anything you learn from those games with a grain of salt.

I also mentioned "archaeogaming" in the panel, and the archeological study of Assassin's Creed and Tomb Raider games, specifically. You can learn more about archaeogaming here

A: There are so many cultures in the world with so much diverse folklore that in my short life I haven't had a chance to study them all. I am so happy to hear people interested in folklore that isn't the usual English, French, or German fare that we usually read about in the west, though! In my panel I recommended the Persona series, and by extension the Shin Megami Tensei franchise, as those games incorporate folklore and myths from a large variety of sources. Wikipedia says that, "the series has incorporated elements of Gnosticism, various world mythologies and religions including Christianity and Buddhism, early science fiction, Jungian psychology and archetypes, occultism, punk, and cyberpunk." (Source) Welsh folklore, specifically, has trickled down over the centuries into the general folklore of Great Britain, and thus much British folklore is derived from Welsh folklore, especially Arthurian tales as previously mentioned.

I also tried to reference a recent indie game I had played, though in my exhaustion I couldn't remember the title. The game is called Unsighted, and the creators are from Brazil, though I don't know how much folklore is incorporated into the game.

Two indie games that I am excited to play are coming out soon and they both incorporate folklore from less represented regions. One of the games is called Scarlet Deer Inn and it is based on Slavic folklore. Another game coming out soon is called Near-Mage and it is not only based on Transylvanian folklore, but it is made by developers from Transylvania (the region, specifically -- they're not from elsewhere in Romania). 

Upon searching I also found a yet-to-be released game based on Vietnamese folklore called Divine Guardian | Vệ Thần, which I promptly added to my Steam wishlist. As I said in my panel, I expect that indie game developers will take the lead when it comes to introducing various folk tales to modern gamers, and I'm excited for this future of indie gaming!

A: Apparently I have some self-educating to do, as I seem to be lacking knowledge on a major story called "Journey to the West" that apparently everyone else knows about? I established during the panel that this story is the main influence for the Dragon Ball franchise, which I (surprisingly) watched very little of. Of course after I got home from MomoCon, I immediately did some research and realized a few things. First, I had heard of this story under the title, "The Monkey King," which is one of various translated titles. Second, there seem to be a limited number of English translations to choose from, and I will need to do some more research to find out which translation is most accurate and culturally sensitive. One of the panel's attendees mentioned the game "Enslaved: Odyssey to the West" which I have yet to play but will definitely get to soon.

A: In the panel I referenced the blog post I had written on H.P. Lovecraft: The Cthulhu Mythos in Sci-Fi and Fantasy Video Games. I can't really answer this question from my personal knowledge base, which I explained a bit in the panel, but this would definitely be an interesting topic for future research!

A: Of course I love these small pieces of literature found in many games, especially in the RPG genre. I have been working on a video about Skyrim's collection of books, which I may one day finish, and I have started, but not finished, several different blog posts on this topic. Ultimately these pieces of lore and literature found within games are part of what makes excellent storytelling in a game, though it is a known problem that many players just don't bother to read these parts of games. I would especially recommend spending time reading the lore in the Elder Scrolls series, the Fallout series, Horizon: Zero Dawn, and of course the Soulsborne games. 



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Announcing MomoCon 2024 Panels by Video Games as Literature

 It is almost time once again for MomoCon 2024, which will be taking place Memorial Day Weekend in Atlanta, GA! This year Video Games as Literature will be presenting two panels at MomoCon, both on Sunday. As in previous years, the panels will be streaming live on Instagram at the @VideoGamesAsLit Instagram account, and videos of each panel will be uploaded to YouTube after the convention so everyone will be able to access them. If you want to watch the live stream, don't forget to follow the Instagram account and click the reminder bell! If you missed MomoCon panels from previous years, here is a handy playlist where you can watch all of them. Keep reading for specific details on when and where the Video Games as Literature panels will take place, and for more information about MomoCon in general. 


MomoCon: Video Games as Literature 101; Sunday May 26th at 10:00 a.m. (EDT)MomoCon: Disability Represented in Video Games; Sunday May 26th at 7:00 p.m. (EDT)

Video Games as Literature 101
Sunday May 26th
10:00 a.m. (EDT)
Panel Room 406

Disability Represented in Video Games
Sunday May 26th
7:00 p.m. (EDT)
Panel Room 207

Click here to see the full MomoCon schedule. All sources I cite in the panels will be listed in the descriptions of each YouTube video after they are uploaded so you can quickly and easily check them out. For more information about disability representation, feel free to read some of the blog articles I have already published, like this one about Mass Effect. If you want to see last year's MomoCon presentation, click here


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MomoCon 2023: Video Games as Literature 102

If you were unable to make it to MomoCon in Atlanta, GA over Memorial Day Weekend, the video of our Video Games as Literature 102 panel is now available on YouTube! You can watch it below or follow this link to get to the original YouTube page. Enjoy!




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MomoCon 2023 Panel Announcement

Announcement image for Video Games as Literature 102 panel at MomoCon

Announcement: for the second year in a row, Video Games as Literature will have a presence at MomoCon in Atlanta, GA! MomoCon is "an all-ages geek culture convention" taking place in Atlanta, Georgia, May 25-28, 2023. Keep reading for more information on the panel, entitled "Video Games as Literature 102," and on MomoCon in general!

Momocon logo
MomoCon is one of the largest fan conventions in Georgia (and possibly in the entire southeast?). You can read more about MomoCon here. Fun fact: I attended the very first MomoCon back in 2005 and have been going almost every year since! Click here to see the event schedule for MomoCon 2023


The Video Games as Literature 102 Panel will be at 1:00 p.m. on Sunday, May 28th. You can click here to add the event to your Facebook calendar, or click here to add the event to your Google calendar


The panel will also be streaming on Instagram Live, so if you can't make it to Atlanta please follow the Video Games as Literature Instagram account to watch online!


Don't forget to download the MomoCon app so you can stay up-to-date on any changes or other events at MomoCon! You can download the Android/Google Play app here, or download the Apple app here


Please keep in mind that because I am high risk due to chronic illness, face masks and social distancing (when possible) are requested in the Video Games as Literature panel. MomoCon is not requiring masks this year for the general event, but masks will be appreciated by our panelists. 


I can't wait to see everyone again this year at MomoCon! 

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The Outer Worlds Explores Space While Grappling with Human Consumption

 After my panel at Momocon back in May, several audience members came up to me and asked if I had yet played The Outer Worlds. A segment of my presentation had been about Fallout: New Vegas, and my fellow gamers wanted to make sure I had played Obsidian's latest game. I hadn't, and though I had heard of the game I surprisingly didn't know that it was developed by Obsidian, or that it was such a similar game to their Fallout entries. I immediately bought the game and started playing, and I am so glad that I did! Though The Outer Worlds seems to have slipped under the radar of much of the online gaming community (perhaps because, like many a Fallout game, the game's initial release was filled with bugs and errors, though these were later fixed with a patch), it is a very fun, well-written entry into the annals of science fiction gaming that asks tough questions about morality and human consumption while endearing the player to the many characters and colonies in Halcyon. 


Image of Parvati from The Outer Worlds fixing an engine.


Like Fallout: New Vegas, The Outer Worlds is set in a future that feels oddly vintage, which draws the player's attention to the cyclical nature of history -- humanity will always be doomed to repeat its mistakes. In the case of The Outer Worlds, humanity's mistake is extreme consumption -- consumption of food, fuel, and other necessities, but also frivolities like clothes and guns. There's even a parody version of the NRA that highlights the modern American urge to own lots and lots of guns (see a short video of this parody interaction here). 


Some reviewers may have felt that the anti-capitalist overtones of the game were too overt and caused the story to drag, but personally I feel that if you want to get a message across, sometimes you have to metaphorically hit your audience over the head with it, and Obsidian does this with side-quests that you really don't have to complete if you don't want to. I promise, it's okay to skip a few side quests. Really.


My favorite part of the game, however, had nothing to do with the overstory about consumption and greed, and instead had everything to do with party member Parvati's sweet, romantic side-story. I want to say it's rare to see a story in a video game about an asexual, homoromantic major character, but that wouldn't exactly be true. The truth is that before The Outer Worlds, I had never seen an asexual, homoromantic major character in a video game. That level of realism and complexity in an LGBTQIA+ character almost never exists in fiction. The only other time I have even read a story about an ace protagonist in a relationship was when I read Claire Kann's Let's Talk About Love. Other books with such characters do exist, but these types of relationships are rarely seen in video game romances. This is no case of queer baiting, in case you were wondering. Parvati very clearly communicates her sexual identity to the player, who then even has the option of telling Parvati that they, too, are asexual. See the below screenshots for examples of conversations about sexuality that the player can have with their companion:



Screenshot text: "That's - well, it's tripped folks up in the past. Folks I thought cared about me for me. What if she's not okay with that? What if she IS, but then, later, she's not?" Player answer: "We have that in common, you know. I'm not interested in physical affection either." Screenshot text: Parvati: "You- you're not? You're like me?" Player: "Well, I'm cooler, but yeah."

Screenshot text: Parvati: "I'm not much interested in... physical stuff. Never have been. Leastways not like other folk seem to be. It's not that I can't? I just don't care for it."

Without spoiling the romantic side story that is Parvati's companion quest, I will say that Parvati and her girlfriend meeting each other, dating, and getting to know one another truly warmed my heart. This may end up being one of my favorite video game moments of all time. 


What were your favorite moments in The Outer Worlds, and which characters warmed your heart? Let me know in the comments!


Please don't forget to follow this blog on Twitter, Instagram, and/or Facebook for updates!



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Momocon 2022 Panel Video Now Available!

 Momocon 2022 was so much fun, even if I ended up only going on Thursday. I ran my very first Video Games as Literature panel on Thursday night, which has been filmed and uploaded to YouTube! If you weren't able to make it to the live presentation, you can watch the video below. Please let me know if you have any technical problems with watching the video, and thank you for watching!



If you're interested in more multimedia on Video Games as Literature, check out this podcast episode I was invited to speak on: NEW Super Gamer Podcast 115 – Better Than Any King’s Horse with Kirsten Rodning. You can also find the Super Gamer Podcast on your favorite podcast platform.

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Wyrd & Wonder 2022

 

Drawing of a wolf made of branches. Text says Wyrd & Wonder: Celebrate the Fantastic 1-31 May
Once again I will be participating in Wyrd & Wonder this month! Wyrd and Wonder is an annual blogging event where a variety of bloggers come together to discuss fantasy literature. I, of course, will be taking this theme in my own direction and will discuss not only fantasy books, but also fantasy themed video games. May will be a busy month for me, as I am also preparing to run a panel at Momocon at the end of the month, so I may not do as much for Wyrd & Wonder as I would like this year, but I will definitely be participating in the group reading of The Darkest Part of the Forest by Holly Black. I've been excited to read this particular book for a while now and I'm glad to finally have a good reason to do so! If you are interested in participating in the group read, you can click below to purchase the book through an affiliate link, which will give a small commission to the Video Games as Literature blog.





You can also follow the Wyrd and Wonder Twitter page for more information on upcoming discussion topics, events, and articles! 

Thank you to the hosts of this event, LisaJorieArianaAnnemieke, and of course Imyril! Thank you also to  chic2view for this year's logo image.


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Announcement: Video Games as Literature Panel at Momocon 2022 in May!

Announcement! I will be running a panel on Video Games as Literature at Momocon 2022! Momocon is "an all-ages geek culture convention" taking place in Atlanta, Georgia, May 26-29th, 2022. Keep reading for more information on my panel, entitled "Video Games as Literature 101," and on Momocon in general!

Momocon in Atlanta logo

Momocon is one of the largest fan conventions in Georgia (and possibly in the entire southeast?). You can read more about Momocon here. Fun fact: I attended the very first Momocon back in 2005 and have been going almost every year since! This is the first time I'll be running my own panel.

Video Games as Literature 101 will be happening on Thursday evening at 8:30pm. (That's Thursday May 26th) in Panel Room 208. See the full Momocon schedule here, and don't forget to download the Momocon app if you're going! Trust me, it will be extremely helpful. The panel will include discussion of Shadow of the Colossus, Final Fantasy (multiple series entries), and more! Feel free to come with questions and thoughts about any literary games you want to discuss.

I am also planning to stream the panel on Instagram Live for accessibility purposes for anyone who is unable to attend in person due to disability/illness or any other reason. Don't forget to follow Video Games as Literature on Instagram to see the live recording. Keep in mind that it will be taking place Thursday, May 26 at 8:30 pm Eastern Time.

Speaking of disability, please remember that masks are required at Momocon. I am still high risk, so I am only safe at Momocon as long as everyone follows the masking protocols! Thank you for keeping me alive to blog another day.

Let me know in the comments if you have any questions! I can't wait to see you at Momocon!


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