Video Games as Literature: Essays by Kirsten Rodning: folklore

Showing posts with label folklore. Show all posts
Showing posts with label folklore. Show all posts

A response to NPR article, "A high school student's mural angers parents[. . .]"

 Today I read an article published by NPR and written on October 20, 2022 by Vanessa Romo titled, "A high school student's mural angers parents over what they say are hidden messages." I'm a little late to the party, as this article was written almost three years ago, but I want to respond to the event discussed in the article. Click here to read the NPR article before you read my response. 


A screenshot of the mural image on the NPR website with the caption, "This mural is on the wall of the Child and Adolescent Health Center at Grant Middle School in Michigan.  Child and Adolescent Health Center, Grant Middle School."

First, I want to thank NPR for their sensitive and empathetic reporting on this topic. The following is a brief summary of the situation as reported by NPR:


School district officials and a high school student in Michigan have drawn the ire of parents who allege that a painted mural contains LGBTQ propaganda, a depiction of Satan and a message of witchcraft.

The painting covers a wall inside a teen health center at Grant Middle School in Grant, Mich., and was created by a local high school sophomore who won a competition.


 When I look at this mural, I see standard images that would be expected in a children's health center: anthropomorphized animals dressed as nurses administering care, smiling kids, and a few images from popular culture, like Hatsune Miku and Hello Kitty. This is a cheerful mural and it looks a lot like something I may have submitted to a contest when I was a young teen. 


Now, I'm not even going to address the homophobic comments from some of the "parents" (or possibly community members who insert themselves into discussions centered around kids -- this happens far too frequently). If you know me you know that I do not tolerate hate speech and will not give a platform to people who use hate speech. I applaud the Grant Middle School administrators for doing the right thing by also disregarding the hate speech presented to them. The NPR article reports:


"At Grant Public Schools, we are committed to promoting civility, respect, understanding and inclusion. We do not condone, and we will not tolerate discrimination, harassment or bullying whether in word, deed or on social media," a district statement read.


 What I do want to address is the following assertion: "Throughout much of the meeting, incensed parents claimed the artist intentionally subverted the mural's "Stay Healthy" theme to promote anti-Christian messages." This claim refers specifically to one small doodle to the right of the brown nurse bunny, which adults claimed was a depiction of Satan. Many of my regular readers may already know by this point where I'm going with this blog post. The image in question, when viewed by a regular gamer or by anyone who is even half-way familiar with Japanese mythology, is clearly an Oni mask. The teen who drew the picture was likely referencing Fortnite, a game that is extremely popular with younger audiences. In Fortnite, "Oni Masks are a type of item and a gameplay mechanic [. . . that] were introduced in Chapter 6: Season 1." (Source: Fortnite Wiki) In fact, the artist even said something to this effect when she addressed her adult bullies: 


The student explained that the so-called Satan mask is a character from a video game and that the painted hand is a Latino symbol of protection. She eventually left the meeting in tears.


 While the artist may have simply been referencing Fortnite or another game that evokes Oni imagery, I feel that the accusations made in the meeting were also insulting towards Japanese culture as a whole. Note that I am not Japanese. I am just a humble scholar who studies literature and folklore from a variety of cultures. While I can't speak for Japanese people, I can defend non-European cultures against blatant Christianity-oriented bigotry. 


Sessen Doji Offering His Life to an Ogre (Japanese Oni), hanging scroll, color on paper, c. 1764. Painting by Soga Shōhaku (1730–1781).
Sessen Doji Offering His Life to an Ogre (Japanese Oni), hanging scroll, color on paper, c. 1764. Painting by Soga Shōhaku (1730–1781).


The Oni is a common image in Japanese mythology that dates back to at least the Heian period (794–1185). (source: Wikipedia). While oni are frightening creatures, often depicted as evil, it would be unfair to the culture to compare them to Satan, which is a Christian construct. Translators in the past have often translated the term "oni" to the English word "demon," but modern best practices would tell us that this is a poor translation practice, as you cannot equivocate Japanese Buddhist and Shinto cultures with western Christianity. Michael Dylan Foster writes in his work The Book of Yokai, "[R]eligion in Japan is notoriously complex; the very idea of "religion" as such is really a modern "invention." (Foster 20) This means that a person who was raised in the Christian (or any other monotheistic) religion may have difficulty understanding concepts from Japanese religion and folklore. 


Parents and other ignorant adults have been disparaging innocent pop culture like this for years. Probably since the beginning of human history. I have memories from the 1990s of my child-self having to defend video games against overly critical adults who were offended even by depictions of angels... because angels were "new age." (Wait, aren't angels from the bible? I can't make these arguments make sense.) See "satanic panic" for more on parents going wild in the '90s. 


How can we, as a society, quell the fears and bigotry of the average parent and citizen? One idea I have is that schools could, or perhaps should, bring in experts to speak to parents and explain concepts that may be new or foreign to them. The Michigan school discussed in this post could have brought in an (adult) expert on video games, pop culture, or folklore to explain concepts like oni, or other mythological imagery used in the mural. I believe that education is the best way to combat ignorance, and a calm, patient talk from a credible expert could do wonders to help people understand things with which they are unfamiliar. I am not the only person in the world using my degrees to study and write about popular culture. Colleges and universities the world over have begun to introduce programs about video games, film studies, and the like. If you are a school administrator and you would like to hire me to speak to your parents, faculty, or staff, feel free to contact me at the email address provided here. I am available for online meetings and local (North Georgia area) short speaking engagements.



Works Consulted and Suggested Further Reading:


Foster, Michael Dylan. The Book of Yokai: Mysterious Creatures of Japanese Folklore. University of California Press, 2015. 


Nishimoto, Keisuke. Strange Tales from Japan: 99 Chilling Stories of Yokai, Ghosts, Demons and the Supernatural. Translated by William Scott Wilson, Tuttle Publishing, 2021. 




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Video Games as Literature 101: MomoCon 2024 Panel

Banner that says "MomoCon 2024: Video Games as Literature 101."


Last month was MomoCon 2024 in Atlanta, GA, and for the first time I presented two panels in one day! This was exhausting, so I must apologize because it took me about a month to get videos of my panels uploaded. My first panel was Video Games as Literature 101, and the video for that panel can be viewed below. I received many thoughtful questions at this panel, and due to my fatigue I may not have given the most thorough answers in the moment, so I wanted to add some extended answers to the Q & A here in this blog post. I hope this helps!



Note: The links on each question will lead you to the specific part of the video where the question is asked.

A: Yes, and here is the post about Shadow of the Colossus that I referenced in my answer to this question during the panel: Shadow of the Colossus. And here is a link to some more information on the Hideo Kojima documentary I referenced: Hideo Kojima: Connecting Worlds.

A: Absolutely, though I would advise everyone to keep in mind that most western fantasy stories -- and even non-fantasy stories -- have some aspect of Arthurian influence in them as the Arthurian legends are considered the most influential literature of Great Britain (in fact, the entire Arthurian canon is often referred to as "The Matter of Britain.") This influence has spread to much of the world through Great Britain's colonization. I do see a lot of influence specifically from the British Isles in the Dragon Age series, however, and not only is King Arthur a strong influence, but Celtic mythology is specifically noticeable in Dragon Age. If you want to read more scholarly literature on the Dragon Age series, here is a link to a WorldCat search on the subject. The books I recommend to start learning about Arthurian Literature include The Once and Future King and The Crystal Cave. 

A: These games are historical fiction as they are fictionalized versions of real time periods, and occasionally real events. Call of Duty is a tricky game to discuss in terms of historical depictions, as the series has been called out for revising history in its depictions of war -- especially when it comes to depictions of The United States and their actions in certain conflicts. The Assassin's Creed series is known (especially in more recent games in the series) for its extreme accuracy in terms of historical and architectural depictions. The Assassin's Creed games, ultimately, are still fiction, especially as they usually feature made-up characters and mythological encounters. Sid Meier's Civilization games can also teach you a lot about history, but they tend to crunch a lot of historical events together in the timeline for gameplay value, so take anything you learn from those games with a grain of salt.

I also mentioned "archaeogaming" in the panel, and the archeological study of Assassin's Creed and Tomb Raider games, specifically. You can learn more about archaeogaming here. 

A: There are so many cultures in the world with so much diverse folklore that in my short life I haven't had a chance to study them all. I am so happy to hear people interested in folklore that isn't the usual English, French, or German fare that we usually read about in the west, though! In my panel I recommended the Persona series, and by extension the Shin Megami Tensei franchise, as those games incorporate folklore and myths from a large variety of sources. Wikipedia says that, "the series has incorporated elements of Gnosticism, various world mythologies and religions including Christianity and Buddhism, early science fiction, Jungian psychology and archetypes, occultism, punk, and cyberpunk." (Source) Welsh folklore, specifically, has trickled down over the centuries into the general folklore of Great Britain, and thus much British folklore is derived from Welsh folklore, especially Arthurian tales as previously mentioned.

I also tried to reference a recent indie game I had played, though in my exhaustion I couldn't remember the title. The game is called Unsighted, and the creators are from Brazil, though I don't know how much folklore is incorporated into the game.

Two indie games that I am excited to play are coming out soon and they both incorporate folklore from less represented regions. One of the games is called Scarlet Deer Inn and it is based on Slavic folklore. Another game coming out soon is called Near-Mage and it is not only based on Transylvanian folklore, but it is made by developers from Transylvania (the region, specifically -- they're not from elsewhere in Romania). 

Upon searching I also found a yet-to-be released game based on Vietnamese folklore called Divine Guardian | Vệ Thần, which I promptly added to my Steam wishlist. As I said in my panel, I expect that indie game developers will take the lead when it comes to introducing various folk tales to modern gamers, and I'm excited for this future of indie gaming!

A: Apparently I have some self-educating to do, as I seem to be lacking knowledge on a major story called "Journey to the West" that apparently everyone else knows about? I established during the panel that this story is the main influence for the Dragon Ball franchise, which I (surprisingly) watched very little of. Of course after I got home from MomoCon, I immediately did some research and realized a few things. First, I had heard of this story under the title, "The Monkey King," which is one of various translated titles. Second, there seem to be a limited number of English translations to choose from, and I will need to do some more research to find out which translation is most accurate and culturally sensitive. One of the panel's attendees mentioned the game "Enslaved: Odyssey to the West" which I have yet to play but will definitely get to soon.

A: In the panel I referenced the blog post I had written on H.P. Lovecraft: The Cthulhu Mythos in Sci-Fi and Fantasy Video Games. I can't really answer this question from my personal knowledge base, which I explained a bit in the panel, but this would definitely be an interesting topic for future research!

A: Of course I love these small pieces of literature found in many games, especially in the RPG genre. I have been working on a video about Skyrim's collection of books, which I may one day finish, and I have started, but not finished, several different blog posts on this topic. Ultimately these pieces of lore and literature found within games are part of what makes excellent storytelling in a game, though it is a known problem that many players just don't bother to read these parts of games. I would especially recommend spending time reading the lore in the Elder Scrolls series, the Fallout series, Horizon: Zero Dawn, and of course the Soulsborne games. 



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